"Mike Williams" wrote
> Wasn't it Slime who wrote:
> >Yeah, sturm didn't help.
> >
> >Is it just me, or is POV-Ray 3.5 a *lot* more sensitive to floating point
> >precision errors? I never had to pay attention in 3.1... I could use
numbers
> >like .0000001 or so before things started messing up.
> >
> >Incidentally, this problem doesn't occur with other simple primitives.
>
> The example scene you posted exhibits exactly the same problem in v3.1.
>
It also happens in POV 1.1 on the Amiga at closer distances under the
maximum distance. It's a pretty old problem. Computers just don't have
infinite accuracy.
N Shomber
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